It’s worth noting how few of childhoods’ freewheeling exercises—the entertainments that were once synonymous with youthful delight—journey through to adult life. To a great degree, we’ve moved, en masse, toward consuming entertainment via television, video games and social media rather than creating our entertainment: drawing, making pottery, dancing, singing, and other inventive endeavors. Those same kindergartners who sing, draw, dance, and engage in all kinds of play, will, in only a few years’ time, be streaming their content via iPad screens, which requires less imagination and effort. Consider the mind’s two dominant cognitive networks: the first is the default mode network (DMN), a mental state wherein we can visualize possibilities or solve problems, but where we often wind up speculating about unknowable future outcomes or ruminating about interpersonal conflicts. DMN is largely activated by subregions associated with inductive reasoning centers of the brain (t...
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